7 Years on
Main Street
448 Google reviews
5.0 stars
4,332 Teams
through the door
3 Rooms open,
two coming

I don't see empty rooms. I see the story that's supposed to happen inside them.

Ever since I was a kid building forts, Lego worlds, and haunted houses, I’ve been chasing one feeling: the rush of stepping into a place that makes you forget where you are. My dad took me to my first haunted house, and I knew right then this was what I was meant to do.

That’s why I build. I don’t buy rooms from a catalog, and I’ll never throw one together just to fill space. Every room I create has to feel like walking into a different reality, with puzzles I’d still love watching someone solve for the millionth time. This isn’t a perfect business plan. It’s a passion project, and I’m in it for the love of it.

What I want most is for every group to walk out saying, “Holy crap, that was fun. I want to do another.” But most importantly, “That’s a memory we’ll never forget.”

And I’m just getting started. I’m dreaming of a warehouse with 40-foot ceilings, where briefing-room doors open onto a shoreline and a full-size pirate ship waits at the end of a plank. I see an elevator that drops you into a superhero’s ransacked lair. I see players greeted by a sinister game master as the lights flicker on, and one of them has to take a seat in the electric chair before the game can begin.

My rooms aren’t perfect, and neither is my company. I’m still learning. I’ve made many, many mistakes, and there’s so much I know I could do better if I built it a second time. But I’m proud of what I’ve created, and I’m even more excited about what’s to come.

Someday, I want people to say I was crazy, and built even crazier things.

Tyler A. Renner

What we won't compromise

Rule 01

Your group, your game

Every booking is private. Strangers never join your game.

Rule 02

Built here, never bought

Every room is designed and built in-house. No catalog kits, no rooms assembled by another company. If it's in our building, we dreamed it up.

Rule 03

No room just to fill space

A room only opens when it's ready and it's something we'd love to play ourselves. We've taken years on some rooms because we refuse to rush them.

Seven years, three rooms

The full build log.

2017
June 2017

Escape 618 is founded

Founded June 6, 2017. Construction on Main Street ran through 2018.

2019
June 2019

Detention opens

Our first room opened June 24, 2019, designed to welcome first-time players and kids 10+.

2019
October 2019

The Haunted House of Alice opens

Opened October 1, 2019, after nearly a year of construction. Our first room with a live actor. 16+ only.

2021
October 2021

Alice, reborn

The Haunted House of Alice reopened October 1, 2021, with a massive upgrade to its technology, lighting, and controls.

2024
October 2024

The Jail Cell opens

Our hardest room opened Friday, October 4, 2024.

Up next
Coming soon

Two new rooms in the build

Interstellar: Our fourth room is under construction: a totally rad ’90s basement bedroom where your classmate turns out to be from somewhere else entirely.

USS Enterprise: Our fifth room has been in the works for years and is well into its build. A hijacked training mission that tests the crew beyond their limits.

What our players say

"It immediately jumped to my favorite escape room I've ever done."

Google review, Haunted House of Alice

"We went back two days later and did another room."

Google review, Detention & The Jail Cell

"618 Escape is by far the BEST we've been to."

Google review, Haunted House of Alice

Come see for yourself

Three rooms. Sixty minutes on the clock. $35 per player. Every booking private.

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